How to get your dice mould ready for the D&D game in 1 minute

Dice molds are pretty straightforward to get into.

I started with the best dice moulds I could find, but I have since moved on to a few other things as well. 

I decided to take a step back from the basic setup and make a video guide to get you started on the right path. 

Dice molds have three main functions.

They can hold dice, make dice, and they can be used for casting spells. 

This video gives a brief introduction to the basic process of casting a spell. 

What makes a dice mould good for casting? 

This isn’t something that’s particularly difficult to explain, but the basics are pretty clear.

The moulds that are used for this video are made of plastic, so they are very sturdy. 

The moulds have a diameter of about 7mm, which is large enough to allow for casting the dice, but it also has a thin layer of plastic underneath that helps the moulds to hold the dice when cast. 

Once you have the mould ready, you’ll need to cut it up and drill a hole to put the mould in. 

These holes have to be drilled out of the mould because you don’t want to cut the mould off. 

Then you’ll have to put all the dice into the mould. 

There are three parts to casting a D&d game: rolling, casting, and rolling again. 

Rolling Roll dice in dice moulding (1:04)When casting spells, the first thing you want to do is roll the dice in the mould to make sure you have all the required information. 

When rolling a spell, it’s important to know exactly what spells it will have, so you want it to be able to cast it before you roll. 

If you have an easy time casting a d6, you have a pretty good chance of getting a d10. 

So roll the d6 and see if you get a d8.

If you do, then you’re doing it right. 

(0:52)When rolling again, it doesn’t matter if the dice are cast in a d4, d6 or d8, it still counts as a successful spellcasting. 

You’ll want to keep rolling the d4 and the d8 so that you can cast a d12 if you need to. 

And if you’re rolling again in the future, it will count as a failed roll for that roll.

(2:22)If you’re casting a 1st level spell, the next thing to do if you cast it is to add up all the d12s in the table and make sure that the highest d12 you roll is the highest that spell has. 

Of course, this doesn’t work if you have to add the same number of d12 to every spell you cast.

(3:23)If there are no d12’s in the row, it means you’ve cast a spell of a level below your highest spell level. 

Note that if you roll a d1 and then a d2, you still need to add 1d6 to each spell you roll to get a spell at a lower spell level than your highest. 

For example, if your highest level spell is a 2nd level spell (or 3rd level), you can roll a 1 and roll a 2. 

Now that you know how to roll dice, you need some way to keep track of how many dice you’ve rolled and when. 

Here’s how you do that. 

All the dice you roll add up to a total roll of 1d12. 

But when you add the numbers together, you get the total number of dice you rolled. 

To keep track, you keep track by putting the dice that you’ve put in the mold on a piece of paper. 

That way, if you lose a roll and get a different result, you can just add the new result to the paper to keep the total. 

In this example, the paper that we put the dice on has the numbers 4, 3, 6, 5, 4, 2, and 1. 

A total of 5 dice has been rolled.

If the result was a 3 or 6, you’ve got an 18-sided die. 

As you can see in the video, there’s a lot of paper in this mold. 

It makes it a little harder to keep an eye on the number of rolls you’ve made in the past and the overall total number. 

Why do dice mold videos need to be so long? 

In order to make the video look better, I added more text and additional commentary so that it would be clear when I was explaining how to cast a given spell.

This video also takes place in real time so you can check in on the progress of the roll and castings. 

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