It has been almost a decade since The Legend of Zelda: Breath of the Wild launched, but the series has managed to live on with the most popular series of them all.
The game has sold over 15 million copies worldwide, and it’s also one of the most highly regarded video games of all-time.
It’s one of those games that will forever be remembered for its brilliance and sheer joy.
But just as its predecessor is celebrated for its epic, open-world action, Breath of a Wild is the perfect example of how Nintendo’s most beloved franchise can also be enjoyed by anyone.
There’s just one catch, though.
While the game is undoubtedly the best Zelda game ever made, it also holds some serious drawbacks.
The best part about Breath of Breath is the fact that it’s not a prequel.
In fact, it’s the sequel to a pre-existing game.
Zelda: A Link Between Worlds takes place several years after the events of A Link to the Past, in which Link learns to harness his powers and travel through time to save Princess Zelda.
Zelda’s journey in A Link between Worlds is a major reason why the series continues to be revered by gamers and critics alike.
But while many of the new features in Breath of A Wild are nothing short of phenomenal, its predecessor was arguably even more groundbreaking.
The original game had an impressive cast of characters, including Link, Zelda, and the three main heroes from the series: Link, Princess Zelda, or Link’s old pal, Linka.
But Breath of Link also had some really interesting gameplay elements.
Unlike A Link: The Wrath of Ganon, which was set during a war between two factions of the Hyrulean people, Breath Of A Wild takes place centuries after that war, and this means the heroes have much more freedom to explore the land.
That freedom allows for a lot of exploration that’s unlike anything else in the series.
And when you do find something, you don’t have to worry about getting trapped in a dungeon to figure out how to defeat the enemy.
Instead, the game presents you with all kinds of obstacles that are designed to make you think, “Huh?
Why did I think that was there?”
The game also has some of the best combat in the Zelda franchise, which is something that has become a major feature of the series in recent years.
Unlike the other games in the franchise, Breath doesn’t have a tutorial, so you can’t just learn about every new thing the game has to offer.
Instead you’re constantly learning by solving puzzles and defeating enemies.
These puzzles are designed so that you need to think and plan ahead for when you’re going to encounter a new enemy, which allows you to figure things out in advance.
It also allows you a lot more freedom than you might expect from a Zelda game, which lets you spend more time exploring the world.
When it comes to the story, Zelda: Legend of the Zelda: The Wind Waker is often praised for having some of its most memorable moments.
The story centers around a young Link named Linka, who is orphaned after her mother is killed in a battle.
After finding her mother’s body, Link is forced to find a way to revive her and save her from an evil spirit.
While Linka eventually manages to save her father from death, she’s not the only one who must go through a traumatic experience.
Link is also kidnapped by Ganon in the game’s epilogue, who was also once Link’s mentor.
But the most memorable moment of the game comes when Link fights a boss who uses Link’s ability to use his magic.
After Link defeats him, he tells Link that he can no longer wield his power because of the curse Ganon placed on him.
This is where Breath of The Wild really shines, and one of its major strengths.
Because of the powerful power Link wields, you can even fight the boss in the midst of the boss battle without him noticing.
It was something that only a Zelda sequel could offer.
The other major addition to the game was the ability to summon powerful allies to aid Link in battle.
These allies can be summoned in different ways: by simply pressing a button, by being summoned by an item, or by performing a special move called the “Twilight Beam.”
This Twilight Beam attack allows Link to teleport to an area and use the Twilight Beam on an enemy, using Link’s own magic to pull them away.
It takes about five minutes to perform, but it’s so powerful that it allows you, the player, to actually fight enemies from the air.
You can summon them at any time of the day, and they can even be summoned with a certain type of item.
The biggest issue with the game however, is that there are a ton of obstacles you have to navigate throughout the game.
The main obstacle is the Clock Tower, a giant structure located in the middle of the land that is said to hold the most evil